Dec 30, 2009, 12:32 AM // 00:32
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#1
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Wilds Pathfinder
Join Date: Aug 2009
Profession: Me/
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What happened to bonders?
I know there are areas with a lot of enchant removal, but a lot of areas, especially Prophecies, don't seem to be heavy on enchant removal even in HM. At least it's my observation.
So how come Life Bond, Life Barrier, or both (with Essence Bond and Mantra), are not used? I never see monk using that.
What did I miss from being away for so long time? In HM monsters hit more frequently, so one would think that bonds help even more so?
Last edited by The Josip; Dec 30, 2009 at 12:37 AM // 00:37..
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Dec 30, 2009, 12:37 AM // 00:37
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#2
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Wilds Pathfinder
Join Date: Apr 2006
Guild: [DVDF] Gp
Profession: Me/A
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I think Sy has a lot to do with that, and the buff to some enchant removals that mobs carry. Sy does a killer job and has a LOT less counters than a bonder does. Along with the other front/midline buffs to defense its really not as useful as it was in most areas.
Tho i think in Doa(and soem other sc's) they still routinely bring a bonder? been a while xD
Or the fact the Er infoozer run prot bond way better than a monk can and takes their place in Sc's
Last edited by maxxfury; Dec 30, 2009 at 12:39 AM // 00:39..
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Dec 30, 2009, 12:43 AM // 00:43
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#3
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Frost Gate Guardian
Join Date: Feb 2006
Location: Finland
Profession: Mo/
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Even in prophecies they have chillbains and let me tell you that is one nasty spell when monsters use it. Since they don't seem to have any energy problems...ever.
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Dec 30, 2009, 12:47 AM // 00:47
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#4
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Wilds Pathfinder
Join Date: Aug 2009
Profession: Me/
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Nah chillbains is rare and you just dont take bonder where they spam that skill. I was just curious why no one uses it in any normal mission or quest. Is it because in HM protective spirit does the job anyway?
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Dec 30, 2009, 12:52 AM // 00:52
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#5
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Krytan Explorer
Join Date: Apr 2007
Location: Manchester, England
Guild: Gil Worz Is Srs [Bsns]
Profession: N/A
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Closest thing you'll see nowadays is Ether Renewal Healers keeping Prot bond up on a party.
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Dec 30, 2009, 01:02 AM // 01:02
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#6
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Because in a smart team a regular prot monk does better.
A team with a good frontliner only needs a single PS, instead of bonding the whole backline and spamming blessed sig, NF EoTN and factions came out.
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Dec 30, 2009, 01:20 AM // 01:20
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#7
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Frost Gate Guardian
Join Date: Jan 2007
Location: Fort Bragg, NC
Guild: Our God Is A Consuming [FIRE]
Profession: Rt/A
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Quote:
Originally Posted by BenC777
Closest thing you'll see nowadays is Ether Renewal Healers keeping Prot bond up on a party.
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Not entirely accurate. A bonder is part of the standards "Dayway" UWSC that is currently used to speed through UW in 30 mins. A bonder is also used to farm part of DoA in the "SF/Command" farm build.
But yes, they are not as widespread as the old days. However, they have found some use in specialized scenarios.
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Dec 30, 2009, 01:24 AM // 01:24
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#8
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Power creep made bonds either too slow or too irrelevant.
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Dec 30, 2009, 03:28 AM // 03:28
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#9
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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Quote:
Originally Posted by The Josip
Nah chillbains is rare and you just dont take bonder where they spam that skill. I was just curious why no one uses it in any normal mission or quest. Is it because in HM protective spirit does the job anyway?
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Chilblains are freaking everywhere, half of the NPC necros across 4 campaigns has it. The NPC's will spam the skill on recharge, it is extremely annoying!
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Dec 30, 2009, 05:43 AM // 05:43
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#10
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Because it's annoying as all f*** to maintain it, and at their best bonds are just a crutch for bad monks who can't prot properly.
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Dec 30, 2009, 10:05 AM // 10:05
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#11
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Bonding was mainly used for farming in Proph. Nowadays you take a perma, no more need for bonders.
If you need a bonder, even in HM, you need to reconsider your team build I'd say (except in specific situations/teams/areas). There are many ways to soak damage more efficient than with bonds.
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Dec 30, 2009, 02:18 PM // 14:18
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#12
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Zodiac Meteor
Chilblains are freaking everywhere, half of the NPC necros across 4 campaigns has it. The NPC's will spam the skill on recharge, it is extremely annoying!
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Eh?
From memory:
Skelks in EotN dungeons.
Mandragor Imps in NF.
Outcasts in Factions.
Bog Skale Blighters in Proph.
None of those guys are particularly threatening. It's when you encounter other forms of enchantment removal against harder enemies.
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Jan 01, 2010, 01:37 PM // 13:37
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#13
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Academy Page
Join Date: Feb 2009
Profession: Mo/
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I still bond occasionally mostly when I h/h darkrime delves and ooze pit because of all the aoe armor ignoring damage paragons and regular protects aren't very effective. But for general play bonding is pretty subpar because even light enchantment removal makes it impractical. Plus bonds mostly shine where there's lots of aoe damage and in those situations groups will just use a tank making the regular single target protects more effective.
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Jan 02, 2010, 09:38 AM // 09:38
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#14
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Lion's Arch Merchant
Join Date: Dec 2009
Profession: Mo/
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In areas with high elemental damage and minimal enchantment removal, a Barrier monk is extremely helpful.
I was actually considering testing that in Kathandrax soon, since runs seem to be less available than before.
Last edited by AndroBubbles; Jan 02, 2010 at 09:40 AM // 09:40..
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Jan 02, 2010, 10:21 AM // 10:21
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#15
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The Greatest
Join Date: Feb 2006
Profession: W/
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Why waste a party slot for a bonder that slowly has to enchant the party when you can just bring SY, which reduces damage more? Bonders are dead in PvE.
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Jan 02, 2010, 11:11 AM // 11:11
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#16
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Wilds Pathfinder
Join Date: Aug 2009
Profession: Me/
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Quote:
Originally Posted by Arkantos
Why waste a party slot for a bonder that slowly has to enchant the party when you can just bring SY, which reduces damage more? Bonders are dead in PvE.
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In that case why bring monk anyway just bring E/Mo.
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Jan 02, 2010, 08:37 PM // 20:37
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#17
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by The Josip
In that case why bring monk anyway just bring E/Mo.
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Because monking is usually sufficient, and ER/infuse bonding can be challenging if you don't know how to play it properly. Also everyone l0vezz nukez
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Jan 03, 2010, 04:29 AM // 04:29
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#18
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Because SY makes paras, wars, sins, dervs, rangers able to prot the team. Although certain classes do it better than others.
Bonding is also not necessary with the whole HB and UA monk teams.
And if they need real crazy prot/heal, they would go ER infuser.
So bonding is out of fashion.
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Jan 05, 2010, 01:02 PM // 13:02
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#19
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Ascalonian Squire
Join Date: Jul 2008
Guild: LOVE
Profession: Mo/
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Bonds with Discord Team
As a Monk Player I found it helpful to run the Mo/Me Bonder with Discord H/H.
I put the two Bonds on each Necro and BS on me (7 Bonds) and point the Necros at a target.
I still have plenty of energy to spam You Move Like a Dwarf and Finish Him.
This made Distruction Depths a Breeze.
As noted, bonds probably aren't full time but they definitely have there place.
Also, this same set up above makes Assault on the Stronghold a snap. Just put the two bonds on the Juggernaut and he will take out barrier without even dieing once.
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Jan 17, 2010, 05:40 PM // 17:40
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#20
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Krytan Explorer
Join Date: Dec 2008
Guild: Wold Pirates
Profession: W/
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i still bond in Hm because a) if u have lag at least people don't take too much damage, and
b) if im pugging and there are 3 monks in our team i will bond the tank if he is not sf.
however the point is bonders are not needed because most tanks are SF sins who dont need bonds most of the time and the res of the team don't need bonds cos the mobs hardly ever break agro if people use cop/manly spike
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